tag:blogger.com,1999:blog-8686072288754045422.post2914151584157345126..comments2023-10-04T09:56:11.035-07:00Comments on headcaseGames-Blog: Retro Game of the Day! StriderUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8686072288754045422.post-88038713732036321962010-02-12T15:00:45.905-08:002010-02-12T15:00:45.905-08:00Thanks so much Daniel, I am happy you enjoy it!! I...Thanks so much Daniel, I am happy you enjoy it!! I appreciate the people who read this, do your part and spread the word :) Ronhttps://www.blogger.com/profile/11182251464152873321noreply@blogger.comtag:blogger.com,1999:blog-8686072288754045422.post-19374015642801730702010-01-31T20:53:59.897-08:002010-01-31T20:53:59.897-08:00Personally, I've always thought 1990 was the G...Personally, I've always thought 1990 was the Genesis' best year. What do you guys think?<br /><br />No, a 3D Strider just wouldn't work. It would definitely have to be in glorious 2D, especially now that Super Mario Bros 5 is the hottest thing going.<br /><br />US Gold's Strider Returns was a daft mistake, and I don't know how they got the name. It played like an Amiga game, but lacked all the thrills of Capcom's arcade.<br /><br />Capcom did make Strider 2 in the arcades, and it arrived on PSX, but I could never play it all that much. Maybe it's not as good, and maybe I just never sat down and gave it the time. Perhaps the 3D polygon backdrops were off-putting; the hand-drawn graphics of Strider 1 (I'm thinking of the spectacular drop down the mountain, and the sky full of heavy clouds) were infinitely better.<br /><br />This is a really fantastic blog. I'll be adding it to my blogroll on Daniel Thomas Vol 4. It's great to see game designers who know their videogame history. It seems like everyone else wants to break into Hollywood and abandon videogames altogether. Keep up the excellent work!Daniel Thomas MacInneshttps://www.blogger.com/profile/01406180871529775448noreply@blogger.com