tag:blogger.com,1999:blog-8686072288754045422.post3872038401647705137..comments2023-10-04T09:56:11.035-07:00Comments on headcaseGames-Blog: Retro Game of the Day! BlockoutUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8686072288754045422.post-47224150339894160892010-02-01T22:07:32.985-08:002010-02-01T22:07:32.985-08:00I know what you mean. There's a reason Blockou...I know what you mean. There's a reason Blockout's not had any longevity - though it was still enjoyable enough that I'd give it a little time now if I could get my hands on it. To be honest, they'd need to push the concept a good bit further to actually make it enduring - not impossible - but no small feat for sure!! Ronhttps://www.blogger.com/profile/11182251464152873321noreply@blogger.comtag:blogger.com,1999:blog-8686072288754045422.post-72277134604697125922010-02-01T19:45:01.457-08:002010-02-01T19:45:01.457-08:00I tried to play this once in the early 1990's ...I tried to play this once in the early 1990's on a PC. TRIED. For about two hours in fact. Turns out that it is incredibly terrible game. Let me assure you that there are complexities in translating a 2D game to 3D that people don't understand until they've tried it. To make my point, imagine how much simpler 1D Tetris would be than 2D Tetris. Why, it wouldn't even be the same game, and would be incredibly boring unless you had some ingenious insight that made it fun. Same goes for 2D to 3D. An unimaginative translation of Tetris to 3D will always fail.<br /><br />One final example: look at how many bad 3D asteroids games there are. After I made one I played a lot of them and they mostly suck.a random Johnhttps://www.blogger.com/profile/00171440665580964896noreply@blogger.com