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Ah, Super R-Type - history has not been so kind to you, my friend. Granted, it's not been horrible - you ARE a shooter (and not of the FPS variety) and a lot of folks still remember your series with some admiration, but you, this particular installment, the 2.5 version of the series, you've been largely raked through the mud. "Too Slow. Too hard. Not as fun as the first, or third." Don't worry, Super R-Type, I still remember you. I still remember drooling over your pics in EGM prior to the day they put you up on the shelf in Electronics Boutique (we called it "Electronics Bou-geek," back in the day, clever 17-yr-old's that we were). I remember bringing you home shortly after your release, in 1992, and being so happy to finally have an R-Type of my own.. Me, with no Sega Master System or TurboGrafx-16...
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A little interesting note, this game's predecessor was developed by Irem (it's pretty much their flagship title, after all these years) and the original coin-op was distributed in the States by Nintendo. So strange to see it on the Sega Master System, and TG-16, but no Nintendo entry - until now. After playing dozes of Sega Genesis shooters (and not complaining), the world of Super R-Type was popping with color, and after all - they started the whole "floating powerup helper-option thing" craze (well, aside from the ones in Gradius, but those were wimpy compared to the R-9's Force unit!)
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Of course R-Type also had the charge shot, the aforementioned Force Unit, and the other little helper bits.. yeah, all that stuff was nice. But whatever - the game looked GOOD, and Super just stepped it up a bit from the previous installments. This stuff was just FUN, man.
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Super R-Type had a pretty glaring flaw on the SNES - this machine was built for RPG's, not intense shooters. As this was an early entry into the system's lifespan, it looked great but it came with a cost. When the action got intense, the game would c-r-a-w-l, and this is what it is pretty famous for. Yeah, a drag (literally), but it did help to even the odds out a little. Unless you were one of the wusses who played this bad boy on a baby difficulty (anything less than hard), you were just going to die. A LOT. Slow down, or no.
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P.S. These guys do a wonderfully rockin' jam rendition of Level 7 from this game. Hopefully they can be persueaded to put a recording of it on their website...