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Released in 1990, Gremlins 2 saw the light of day just as Sunsoft was hitting it's stride. They had a fairly decent lineup history under their belts, and any serious NES gamer worth his salt knew what to expect from their titles, as mentioned above - harder-than-average games with lots of audiovisual goodness and just enough rhythm to keep your eyes plastered to the screen.
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Sort of an odd license for them (then again, following the Addams Family, it wasn't THAT unusual!) they tried to follow the summer movie buzz with this one. They actually pulled a good game idea out of it - you control the little cutesy protagonist (ughhh!) in a world full of chaos. Fortunately they didn't get hung up on the cutesiness and instead concentrated on what mattered - kill lots of things and escape the level without getting obliterated!
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This game employed an overhead 3/4 view, something they'd been employing for some time new (Fester's Quest, half of Blaster Master) and by this iteration a lot of the flaws had been ironed out. The game is a fun "escape the maze" quest punctuated bythe usual graphic touches these guys were known for, and enough platforming to keep the player busy. It's NOT an easy game - I never beat it - but for the NES, it's fairly attractive and certainly worth the effort to try!
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You can expect to hear me rant and rave on a lot more Sunsoft games in the future...!
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