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As you "catch"the pieces, they attach to your floating block and now you control this larger conglomeration of things you have caught. You can move the whole thing up/down/left/right anywhere in the playfield, and rotate in 90 degree increments - blocked only by the approaching pieces, or the already-landed garbage.
Catch the pieces in such a way that they fit together, that is, fill in their holes "Tetris-style" and when you form a solid cube of 3x3 or more, that will collapse and give you more room to work with (and score points!). This may all sound bit confusing as I type it out - it's one of those things that makes instant sense when you watch it happen, it is very simple.
The game is quite simple in execution, looks and audio as well - no frills here, and simple little ditties like "home on the range" play in the background to help make you nuts as you sweat. But that's all fine, the real star here is the purity of the gameplay. This is one of those titles which early on you feel hopeless and doomed "oh this game is too hard!" and then very quickly you can snap into it's groove and see why it is fun. It's a little strange - we don't see too many puzzle games of this particular variety, actually - so it is quite refreshing in that, as it does stand out with it's very different mechanic.
Unfortunately for the makers of Klustar, the game released at a strange time and no one thought to give it a chance, and to be honest I have no idea how I stumbled on it at all. But it's definitely a cool little puzzle game, oft-overlooked but something I can enjoy when I want a charge out of something different. See if it can do the same for you.
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