Retro Game of the Day! Gates of Zendocon
Gates of Zendocon, released in 1989 by Epyx for the Atari Lynx system (developed by Epyx as well, incidentally - and, the cause of their demise, essentially!)
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A launch title for Atari's ill-fated handheld, this as intended to be their answer to the Gradius-style of games. While not really grasping much of what made those Japanese-developed games so popular, this Western-developed shooter still held it's own and did what it was intended to upon it's release - as a launch title, it should show off the capabilities of the system, and in that it respect it was very successful (even if no one bought it, or remembers it now!)
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Reading further into this review, one must keep in mind that this game appeared at the same time as the first volley of GameBoy launch titles - portable gaming was such a tiny niche in the industry to begin with, and anything running on a system that wasn't a dedicated/burned LCD screen was a serious cause for celebration. Seeing "Super Mario Land" running on the pea-green blurry GameBoy screen was remarkable - but witnessing Electrocop or Gates of Zendocon, in glorious backlit
full color, was not even imaginable - yet, here it was!
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This series of Lynx games were running on a processor more powerful than the 8-Bit NES system, and so not only did games like Zendocon have a lot of color to show off, but they could also pull of tricks like hardware scaling and generous implementation of sprites - both things that were unusual in the (just-releasing) 16-Bit systems of the time, and not even really possible at all in the 8-bitters. Without delving too much more into that territory, we'll just leave it at the notion that Lynx games looked and performed gorgeously compared to anything else on the market.
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As for the game itself? Zendocon puts you in a spaceship, fly to the right, blow up aliens, ho hum. The graphics were good enough to hook me for awhile, and though their powerup system implementation was a little unusual, it was enough to work and give the player a shot at overcoming the odds. The major fault of the game would be in the unimaginative level design, while not terrible it was certainly an afterthought and made for a dull experience after repeated plays.
Zendocon's not a bad game, and considering the time it released, quite an impressive feat. It doesn't hold up now (you wouldn't want to play a game like this for long on your iPhone, for example) but it's got a nice foundation and is remniscient of an exciting time in gaming history.
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