Game Dev Blog.. where do I begin?
As usual, with 180 Development - what's up with our flagship title, you wonder? Well, it's slightly closer to being wrapped up than it was last time I have spoke of it (several weeks ago). We had hoped, and tried our damnedest, to get the Full + Lite versions through submission in time for the PAX East game convention in Boston, so we could do our big launch at the show. I started hyping the thing through my networks, I went out and printed up new business cards, and also crafted some very nice looking postcard handouts to promote the game. Our promo girl was also at the show (for various reasons) and she talked up our game. I attended the show and met with a few people to discuss (and show-off) the project.
Unfortunately, we didn't get to submission in time and we missed the opportunity to take advantage of the convention. It's a shame, but I am thankful of the people I got to talk to and the new connections I have made (some very valuable!) as it will help smooth things over in the future. Demonstration-wise, the game performed very well and I stopped several convention-goers and asked them to give it a spin. Each random person "got it" and wanted to purchase it, so I know I made the right decision to try and do a show launch.
As for thee current state of things - obviously, when the game enters (and successfully passes) submission then I will trumpet pretty loud and far about it, in here if nowhere else. As things stand we have a very close candidate, a few bugs are being squashed and the openFeint integration is getting wrapped up (it's become quite difficult dealing with the different OS configurations.. this is forgivable as the system is still quite new). Still, the longer we wait to submit, the harder it will be to sell this product; iPad launches just days from now and the entire focus of this arm of the media will be on that product. As our game is not iPad-specific (and hardly even relevant, honestly) I know we'll hardly have the benefit of launching during a "slow news period." To further complicate things, our Lite version still has a bit of work to be done and I absolutely feel it is critical to launch both versions at the same time. In reality, I think a best case scenario will see us submitting a week from now, and available for sale the week following that. With some seriously heavy-handed luck, we will be able to shave a week off of that schedule; but at this point, so long as it comes out in the next few weeks, I will be satisfied.
Bizdev - Understandably, things are extremely quiet outside of the impending release of the game. I am helping another developer wrap-up his own project, and following that I'd like to rush headfirst into development on a new title with him. It's another 2-man crew project, and I'd expect that it should go a lot more smoothly than the past few projects I have worked on due to a number of reasons, but you never can tell! Anyway, of everything in my life right now, I am eager to get moving with "what's next" following the current game's launch and wrap-up, and so this tops the list of things that I am excited about. It is too early to tell if this project will fall under the Headcase Games banner or something different.
The game industry chugs merrily along in the meantime, I have not been so laser-focused on it lately as my mind has been elsewhere. The new Nintendo 3DS announcement has caught my eye, so to speak, and I am very interested to see what they have to show for it. I have such respect for that company, in that they always zig while everyone else zags; always a step ahead, even if their tech is often more gimmick-laden than everyone else's. They manage to cover their backend with an admittedly short list of quality software, which is often more than good-enough for their audience. As for this 3D idea, I can't quite conceive how it is going to work yet, but I expect it will be a lot more satisfying than their last go-round (Virtual Boy). Personally 3D gaming is extremely intriguing to me (it's something I have thought about a lot recently, prior to this announcement) and I think Nintendo is the perfect company to step into this arena.
What Have I Been Playing?
ranked #11, I am sure I've dropped quite far by now!) It takes a little getting used to, but this game is absolutely worth investigation if you are looking for a new take on the action-puzzle genre. No lite version here, but spend the buck and you will agree!
Here's a weird little game. I picked up the lite version, and for that I am happy - this is not worth a purchase! It's not a bad game, it just reeks of "we can take a so-so idea and wrap it in wonderful presentation and make a lot of money!" Yeah, the presentation here is A+ for real, but unfortunately the half-baked puzzle gameplay leaves me cold. Download it if you wanna see some nice visuals, but delete it after to free up some space on your phone for something fun.