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Instantly, I was hooked. The perspective was rendered in a bizarre fashion, but I didn't care. I had this cool sword and I could shoot at red things. Pretty soon I had a boomerang (that was WILD). There were dungeons with gorgeously pixel-arted bosses, and filled with dozens of different, formidable foes. Stalfos, Digdogger, Like Like, Octoroks, Tektites, Zora. All of this stuff was fascinating - this whole colorful and lively world that I had no idea of, and now I was slowly picking it apart.
As you progressed through the levels you'd uncover lots of new weapons and implements - no game, ever, had done anything like this before! Upgrade your boomerang, get a powerful magic wand, a raft to sail on the water, a ladder to climb over crevices. A much more powerful sword, a ring to protect your health. It all sounds so trite now, so childish, but at the time this was absolutely unprecedented stuff - each step through the game really gave you this fulfilling feeling of accomplishment, like you were learning how to operate in this whole other complicated world.
It was a difficult game at the time, they'd never make a product like this now - having to ruthlessly bomb EVERYWHERE, burn every tree, push every tombstone, to look for clues, hidden entrances, secret passageways - no, that's too hard and frustrating and gamers no longer have that kind of patience (they'll give you super-obvious clues these days to find everything!) Yeah it was a pain, but so gratifying when you did figure it out.
Zelda has left a strong, lasting legacy unmatched by any other game series. It's a totally different ball game now, but I don't think anyone could argue that gamers everywhere owe a massive debt to the people who assembled this masterpiece.
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