You know, I stated to write this update twice in the past 6 weeks already. I'm just going to do it. Inspired by my fellow developer's efforts to put up their own blog posts, or at least talking on the matter.
...I'm still here, Headcase is still moving along. 2013 has been an extremely productive year in many respects, and working very hard to get Blast Rover ready for delivery. Coding and design has been done for ages now and asset creation is probably 80-85% there if not more. It's a big game with probably way too much detail put into it, but I'd prefer that than the other way around. I'm really aiming to wrap it up in the next month, but there's still much to do. Steady as she goes. Testers will be necessary, hint hint.
The sleeping monster that is Trapdoor was also awoken recently, I had designs to finish it up over a short period but it was like opening a can of worms (this is what happens when a project goes untouched for well over a year!) Still it was good to revisit it and put some more thought into it's design and execution. I've decided to attack it with fervor following the completion of the other project; it gets hard to focus on many things at once! Releasing both games before the year's end is my goal. Following that I'd like to turn my attention back to our run-n-gun shooter which has been frozen in carbonite for what seems like decades now, at least...
I've had a day job for some months now, which I've discussed in this blog before. It's been interesting and very educational; I've worked in many situations the past several years, and this one seems like it's the best and most promising in I don't know how long. I've learned quite a bit about designing & implementing with Unity3D and it's been quite refreshing; Augmented Reality is something that is still very much in it's infancy, but it is fascinating to be a part of all of that. I cannot wait to see what 2014 will bring!
New consoles are on the horizon, in fact within a couple of months this new dawn will be upon us. More than ever it feels very lackluster, I honestly can say I don't have any interest in seeing any of the immediate fallout of the system launches of either the PS4 or the X1. I am thirsty for some innovation and I suppose I have just got quite far away from being a traditional gamer in the modern sense. Meanwhile, mobile and casual gaming still intrigue me greatly. I have a head full of plans that I'd love to experiment with; in due time!
Monday, August 26, 2013
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