Monday, August 8, 2016

Mid-summer 2016 update

Real quick, because it is late (almost 4 in the morning!) but I do want to at least put an update in here..

Hololens Development is going alright. I've been working fairly steadily on my new project, tentatively titled Star Crab. It's an augmented reality videogame where you control a little space-ship and fly through a huge fortress, dodging environmental hazards and confronting enemy ships. There's countless games of that ilk for decades now, but I've always been a shooter fan and this seemed like the perfect excuse to build one! The game is patterned a little off of the classic Zaxxon - one of the first 3D perspective games, ironically, and one very influential in my youth.

The production of the game has been quite a learning curve, and there's been numerous technical hurdles to deal with. Slowly but surely I've been crossing them off the list, however, and very soon it looks like I will be able to concentrate on asset generation as the tech backend should be more well-situated. I'll certainly be able to compile quite the post-mortem when this wraps up! I've been promising it for ages, and I can honestly say that a video is not long for release. Now thatmy major control issues are no longer giving me so much grief!

Otherwise, things are chugging along. All of the other projects are still on indefinite hold, I have a long flight coming up so maybe I'll work my way through the JumpBurger Android port during that time (if I am not just passed out!) I'd still like to release that game before year's end, but we will see.

Anyway, it's crazy to think how long this has all been going on, so many twists and turns over the years. I may not be in the forefront, but I am still working and eager to put more games and experiences out. They will come in due time, thanks for your support!

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